Blizzard decided to shutdown both AH in Diablo 3, the gold and real money ones.
Blizzard decided to shutdown both AH in Diablo 3, the gold and real money ones.
January 27th, 2013.Bunch of Titans, Supers and Capitals found their doom in low sec, Asakai system.I aam not going to write about who escalated, who was an idiot or who was the genius of this battle.I am only going to give my opinion about why HBC cannot win a war against CFC, even with PL help.
The Battle of Asakai was a battle between CFC and the rest of EVE, give or take.PL+HBC+NCdot+BL.+DnD(low sec alliance)+VoC(a WH alliance)+N3(Nulli was there)+Providence bloc(Severance and Thorn were there)…even RA was there.To spare words, except SOLAR, everyone was pounding CFC.How did the battle ended? CFC lost badly against EvE.
Let’s see how this battle would have been in null, mkay?
1,300 EvE vs 800 CFC. CFC had about 28 titans that couldn’t DD…in null sec, there would have been 28 caps dead, after 10 min another 28, and so on.The battle would have been won by CFC hand down.After first 30 min, CFC would have killed like 75 of the enemy supers and capitals…my bet is that after those 30 min, the invaders would gtfo asap.
This battle was a mistake.DBRB should not had brought Titans in low sec…it is common sense.Everyone hates CFC, and low sec allows EVERYONE to come in and pew.DBRB, the titans belong to null sec.Remeber, less than 2 weeks ago, when your cap fleet decimated DnD fleet?That was because Titans could DD.
I can’t estimate how the next battle will be for CFC or HBC.However, I can estimate that the numbers of Titans, supers and capitals on CFC side is bigger than PL and HBC one, and a war that won’t involve Nulli, NCdot and the rest of EvE, would be lost by HBC and PL.
Plenty of EvE players, including many in HBC and some in CFC (tho not very many), wishes a clash between the two undisputed EvE null-sec giants : HBC and CFC.The reasoning ranged from “we can beat Goons” to “let’s have spaceships fireworks” and “at least this will revitalize the null”.
Lots of players (the ones who lack intelligence or simply have no idea how about null) were sure that a conflict is about to start after Monty rage.Some other players (most part of CFC and old vets) realized that it is either a smoke screen or the conflict is still weeks if not months away.It takes one to only look at the last 6 months to realize that HBC is not in the position to start a real conflict with CFC.And it takes one to look at the last 2 years to streghten the above fact.
How did the two fared until now?
CFC is much more experienced in null warfare.They have years of sov gain and sov lost behind them, plenty of spies, lots of diplomacy.HBC, while having plenty of experienced players, as a whole, they not so experienced.Not to mention that without CFC, they would still be in Fountain.Without PL, they would still be a short lived blob without experienced FCs.
It took CFC 3 months to beat NCdot…but it took HBC 6 monthss to beat AAA.Based on that alone, CFC still fares better.If CFC wouldn’t have helped HBC to take over Delve and Querios, HBC would have a short history.The moon income of CFC is counted in years, while HBC one is only one year long.It is not rocket science to assume that CFC supercapital power is at least 2 times bigger, if not bigger.
The reason WHY this war didn’t started yet, it’s mainly because HBC ‘s leaders, except Montolio.They realize one simple fact : it is too SOON.Nulli and NCdot are still waging war against SOLAR.Red Alliance still expands.The Stain alliances, while against both HBC and CFC, are closer to HBC space : much easier to take and hold space.Not to mention that they have a grudge against TEST.INIT and Raiden cannot be really counted on, for various reasons, main being that the both are not happy with pet status.
Another fact, that is equally important is Pandemic Legion.While in the context of null warfare PL is not big enough, along HBC they can match CFC, however with 50-50 chances to lose plenty of capitals and moons without gaining enough back as fast as needed to support the war against CFC.In a war of attrition, CFC have the upper hand…not to mention that Delve, Querios and PB are NOT in CFC plans to be invaded and rented.It will be a war where HBC will have to go on offensive, risking their OWN space.
The only way CFC can be actually beaten is a greater coallition of HBC, PL, N3 and others…AFTER the SOLAR space is secured .Strategicaly, there is no point whatsoever for PL to risk their moons in north or for N3 to join the crusade BEFORE securing enough space to be happy with (that means SOLAR out of the cards)…and absolutely no reason for HBC to leave their space unprotected against Stain dwellers….because if they wanna beat CFC, they need to go all in.
There are plenty of clearly reasons why a HBC vs CFC war cannot take place now.And enough unknown ones.
I can understand that Blizzard wanted to link reputation with VP/JP gear.It is a change.I consider it a good thing, because alts need the same attention as the main character.There no big thing, especially for JP gear.VP gear needs mainly Revered reputation, while JP needs mainly Honored.
I can understand that most people WILL eventually level up their alts.But why FORCE people to farm reputation also in order to have access to recipes? Also, why force people farm that reputation – in the process their hit lvl 90 – and keep the level required to learn maximum skill in a profession 10 levels lower? Any lvl 80 can skill up any profession to 600.But (except Inscription) they need to farm reputation to get valuable recipes.
What does this means to gold strategies ? Well, firstly, any gold maker will NEED most, if not all professions.The alts must be lvl 80 at least, which is not an issue, since many already had their crafting alts leveled to 75.There is absolutely no issue to make gold without the recipes, just stick to what you know.However, the big LW and Tailoring leg kits money makers cannot be done like before.Scribes have no problem at all, they can craft all blues and epic shoulder enchants without any rep farming or Harmony crap.
What Blizz wanted to do here is to somehow even the gold gains among poor people, making them to focus on their MAIN character, while knowing that most mains are having a crafting profession paired with the specific gathering one.The alchemists make Living Steel while the BS needs those to make belt buckles.Who the hell have a BS and an Alchemist on same character? Like nobody.Same thing with crafting gear.Even low level epics need the Living Steel.I say low level, because they are the first MoP epic “tier”.
Anyway, the ones who had a Scribe in WOTLK and dropped it because Cata changes the glyphs industry, they regret it now.Darkmoon cards and shoulder enchants are the big winners in MoP among all profesions.Shoulder enchants are the new gold mine while the CD on Scrolls needed o make DMF cards AND the changes in stats for the trinkets can potentially make 10-15k / day for every Scribe out there.
What to do if you are in same situation like I am ? I DESPISE farming in all forms, including reputation farming.I do it with my main, from obvious reasons (gear for raid, buckle crafting) but I won’t do it with all my crafting alts.Maybe I will do it at some point, because at some point, my main will have all the reputation needed.Will be trivial and unnecessary, since I am happy with the gold I make now.But what about others?
I personally expect a change regarding reputation needed for certain recipes (I do not expect it for VP/JP gear) in some form.Maybe they will just get rid of it.Maybe they will find a formula of giving a percentage of main’s rep to alts.They already giving 50% more VP to all characters / account.It is a sign.
They might go further and realize that while linking VP/JP gear to reputation is a good move, linking it to crafting profession was dumb.Dumb enough to require a big change.Or go the easy way Blizz, get rid of it for good.
As for the Spirit of Harmony being BoP (because the motes are) there is not really much to say except that is a stupid.I could understood the BoP-ing if paired with a DECENT drop rate.But not the drop rate that it is now.Once in 100 kills you MIGHT get a Mote, which means a Spirit of Harmony can be made once / 1,000 kills.While skilling up any profession does NOT really ment one have to use Spirits, hence it doesn’t matter if you have to farm them or not, crafting goodies to SELL or USE need them.Usually between 5 to 8 of them.That is 5,000 – 8,000 kills.In other words, Blizz FORCE people to farm, no matter if they are or not having gathering professions.
The stupidity of Spirits being BoP will not end, and might probably live thru the entire expansion.Tho Blizz might get out their heads from their expensive asses and increase dramatically the drop rate.
However, giving Blacksmiths a COOLDOWN is stupid.The buckles are directly related to Living Steel Alchemy cooldown, hence, Blacksmithing have a cooldown.It doesn’t matter if I, personally, craft 30 buckles / day, or 30 guys craft one of them each.The quantity of those buckles will be limited / server.
Thru TBC, WOTLK and Cataclysm, buckles were sold (on my faction – 3,000 horde pop server) at a rate between 200-250 day.The alchemists able to make Living Steel, on my server, are about 100 (this I know) might be 120.The Living Steel is NOT only used in crafting buckles, no-no-no.Atm, there never are over 50 buckles posted in AH / 24 hours, and there are like 20-25 sold / day.The median price is 1,800g atm (at 1,300g / Living in AH ).It was 2,500 at 2,ooo per Living Steel in AH.The Living Steel Cooldown is 500g, can’t get any even with 450g.The ores in AH craft one Trillium bar at 100-110 g.This leads to 600-660g + 500g = 1,100-1,160g / living to craft while they are sold in AH at 1,240-1,300 (plenty at that price – plenty meaning 12-15, but plenty to cover ones day for buckles).
I cannot see the price for Living Steel going under 700 g in the next months, on my server.I can see Black Trillium / White Trillium ore drop to a medium price of maybe 7g one and 10g the other, meaning one Trillium Bar to be crafted for 34g at lowest price (in about 2 months for now) which equals about 190-200g in mats.The craft could go to 100g and the cost of Living might stabilize somewhere at 300g.Sure, BUT there is a problem, and that problem is called Living Steel Buckle.The need for buckles will increase everyday, and while atm the buckles are sold at 1,800-1,900g per at a rate of 20-30 / day, they will SURELY sell at 1,000g at a rate of 100 / day.
This means that NO MATTER how low the miners WANT to drop the price and how low the alchemists WANT to sell the CD, there will be plenty of buyers (or powerful buyers, like me) that will keep the CD price at 200-300g and the ore prices at 10-15g.In Wotlk and Cata, the special bar was used EXCLUSIVELY on non-consumables.That made their price to drop at CHEAP mats cost and 100g / CD.
Ain’t going to happen in Mists of Pandaria.
I was never the type of player who wants to spend gold on useless stuff.My first mechano-hog was bought when I made my first million gold.It was a goal that I would’t buy it by before I have one million.
After that, no other mounts interesed me.So, it doesn’t matter that I mamde 2 million, than 3 million gold.There was no vanity item that I would like it.Than, it comes Mist of Pandaria, with the expensive Jeweled Onyx panther mount.At first, I did not want it to buy it.But than I realized that I have to much gold, so it might be a good idea to buy one of the cheaper versions, just to see if I like it.
So, this is the first one :
I don’t know why I choosed the red one, but it looked somehow ok.Was ok, but than I asked my self what not buy another one?Since they look the same (or this is what I have think about it), and I need 4 of them to make the Jeweled one, maybe having 2 of them would be cheaper instead spending money on 4 of them.
So, this is the yellow panther :
Ok, they both look fine…but this not represent at all the gold I have.So, I decided to make the Jeweled one, just to “show off”.I play WoW since 2005, and always tought that spending gold on vanity items is stupid.This is what I think now also, but only for the people who can barely afford that.So, what the hell, lets show people what GOLD CAN MAKE :
I was not sorry spending gold on the Jeweled Onyx Panther.It is bigger than the other ones.This one look like the others, but on steroids.It looks great and it shows people that gold can make your experience in WoW more pleasant.There is no point to say that lots of people stoped and looking at my panther.I had the first Jeweled Onyx Panther on the server.The only thing thats stoped me to get it earlier was the fact that, even if I have a JC, I hated grinding the rep to buy the designs, and also it took a while to find someone who can make it.
After that I felt good.So good, that I wanted to make 5 of the smaller panthers for some people in my guild.The tank boss, the guild leader, the two of the oldest members in guild (who also were with me in previous guilds) … and I wanted to make one for the guy who crafted them, as a reward for his time spend grinding reputation.
So, while this post doesn’t seem to have any connection with making gold, at least shows what people can do (if they want) when they have enough gold.I hope that this post comes as a stimulus for fellow gold making buds in WoW.
CCP Fozzie came to the forums and announced (somehow) some of the updates to come this winter.One is related to changes made to T1 Cruisers and the other related to changes made to missiles.
I am not going to talk much about T1 Cruiser changes except the Caracal.The Caracal gains +2 low slots, which is a BIG change to this ship, regardless if it will be nanoed or having more firepower.Outside those 2 low slots, the PWG is boosted to 630 (+100) and the CPU to 430(+80), along smaller boosts to shield, armor, structure and capacitor capacity and recharge rate.The sig radius is a bit smaller, from 140 to 130.Considering the changes to light missiles (+10% damage, 40 explosion radius-down from 50) and the general change to missile speed (probbaly around 6-7%), the Caracal will be able to become a frigate killer, a real danger to tacklers.
But enough about this.
This is how the changes into missiles might look like :
All missiles :
Increase missile acceleration so that real range is much closer to the client assumed range of flighttime*speed against a stationary target. This means a slight range buff for all missiles, and missiles will act in a way that is more intuitive to newer players.
Heavy missiles :
-Base flight time reduced by 30%
-Base velocity increased by 6.66%
-In total, base range reduced by ~25%
-Damage decreased by 20% (rounded to closest digit)
-Affects all variant Heavy missiles, including FOF.
Tech 2 missiles :
-At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, we’ll be fixing this defect as part of the changes.
-Remove ship penalties from tech two missiles (ship velocity and signature radius)
Precision: Increase bonuses to explosion velocity and explosion radius, increase damage to match T1 missiles, reduce flight time slightly
Fury: Increase damage, increase penalties to explosion radius and velocity
Javelin: Just remove ship penalties
Rage: Reduce range, increase damage slightly.
Tracking/Range Mods and Ewar :
-Modify tracking enhancers and tracking computers to affect:
Max flight time (with optimal range script)
Explosion radius and explosion velocity (with tracking speed script)
-Make TDs affect Missiles
Tracking speed disruption script lowers explosion velocity and explosion radius
Optimal range disruption script lowers flight time.
Now, how will those changes, if implemented, will change both PvE and PvP.PvE is pretty much clear : 20% less damage and leser range.In other words, a pilot will need to come CLOSER before inflicting any damage (increasing the damage he will take before dishing it), will need more TIME to kill anything AND will need more ammo.Yeah, bummer, live with that OR LEARN TO USE ASSAULT MISSILES, since anyway you need to get much closer.A normal Drake can safely hit to 75 km with heavy missiles.If the change applies, he will do it at 55.The Tengu will still be ok, except some Sleeper neut towers.However, this change brings BACK the Battleships as a ratting ships, since cruises and torps will only GET THE SPEED BUFF.
There will be ALOT of pissed off people if these changes apply as they are”leaked” by CCP Fozzie.Especially many of the L4 farmers.Well, there is still the RAVEN out there.Or, since they are carebears, and the ISK will be less, they can always start mining, especialy after CCP made mining barges cvasi-immune to Hulkageddon.
However, how these changes will affect PvP ?
HBC and CFC are primarily using Drake Fleets.The changes will force either different fits, to overcome the penalties (like using a mid-slot as utility slot with Tracking Computers instead TD’s, ECM’s or TP’s PLUS changing a rig from shield defense or CCC to missile flight time rig) OR instead change the entire doctrine entirely.I am a member of TNT, an alliance member of CFC.I am also a Drake and Tengu pilot.I think that those changes, while looking bad for missile boats in PvP, are in fact a good change.Don’t get me wrong, I fly Drakes since 2007, in both PvE and PvP.But I like them to be HAM fited.
I understand that HAM Drakes are unfit for POS killing.They are slow as fuck, turn in ages and can be kitted by pretty much anything.They are not fit for Fleet OPs.But they are TOTALLY fit for defense purposes.And with this possible changes, they might be used in Fleet OPs also.THE 20% LESS damage for faction missiles and the penalty removed for tech 2 missiles, will force Drakes to use Fury missiles.No way Drakes will use faction missiles and do like 320-330 DPS.But with Fury they will get even lesser range, MOST LIKELY UNDER 50 km (about 43 km-12% less than T1 missiles).If you asked yourself WHY there are no Hurricane fleets, you got your answer.But from Winter we might aswell seen them :D.
Given those conditions, the HML Fleet Drake have a HUGE problem.The FC’s and alliance theorycrafters will realize soon enough that they are better of with HAM Drakes.Or get rid of the Drake entirely as an option for Fleet.A 35 km hitting range Drake is by no means a Fleet doctrine.When I say 40 km, I know what I am talking about.There are no ALL LVL V pilots in EvE.Most have advanced missile skills at IV, that gives them a range of 40 km.But that is for a target that DOES NOT MOVE.For a moving target, the range is somwhere between 30-35 km.
So, if the CCP implements those changes we can safely start to write the obituary for HML Drake, both for PvE and fleet PvP.And preety much for the Tengu in fleet PvP.Why the Tengu? Because if these changes will be like they look now, a Tengu fleet will NEED to come under 100 km range in order to hit something.They will hit at about 110 km (with max skills and rigs) instead 150, but will have to come somewhere at 90 km.They will sig tank, sure, BUT at 90-100 km, which equals MORE DAMAGE .Which equals more dead Tengus.Which means crapper KB stats AND 600-800 mil ISK down the drain.No alliance will SRP Tengus at the rate they will be blown up.
Dear CFC and HBC leaders, get your asses out of your butts and think about Ravens-Falcon Fleets, bring back the Cerberus (who is 4 times cheaper than a Tengu).That if you wanna stick to missiles as main doctrine.I won’t care a bit if CFC goes minnie way or amarr way.I can fly Amarr Hac’s and BS, I can use T2 pulse and beams, I have good armor skills, I can fly both Guardian and Basilisik and I am only days away from minnie hacs and Scimmitar.I always knew that some day CCP will nerf the Drake.I knew it could be by nerfing the missile as whole.I was preparing for that day.
Anyway, those changes are by no means a made-or-break change.It is a sand-box.There are 3 other types of ammo.If you think taht those change will be applied and you cannot cope with them, start training something else.