CCP Fozzie came to the forums and announced (somehow) some of the updates to come this winter.One is related to changes made to T1 Cruisers and the other related to changes made to missiles.
I am not going to talk much about T1 Cruiser changes except the Caracal.The Caracal gains +2 low slots, which is a BIG change to this ship, regardless if it will be nanoed or having more firepower.Outside those 2 low slots, the PWG is boosted to 630 (+100) and the CPU to 430(+80), along smaller boosts to shield, armor, structure and capacitor capacity and recharge rate.The sig radius is a bit smaller, from 140 to 130.Considering the changes to light missiles (+10% damage, 40 explosion radius-down from 50) and the general change to missile speed (probbaly around 6-7%), the Caracal will be able to become a frigate killer, a real danger to tacklers.
But enough about this.
This is how the changes into missiles might look like :
All missiles :
Increase missile acceleration so that real range is much closer to the client assumed range of flighttime*speed against a stationary target. This means a slight range buff for all missiles, and missiles will act in a way that is more intuitive to newer players.
Heavy missiles :
-Base flight time reduced by 30%
-Base velocity increased by 6.66%
-In total, base range reduced by ~25%
-Damage decreased by 20% (rounded to closest digit)
-Affects all variant Heavy missiles, including FOF.
Tech 2 missiles :
-At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, we’ll be fixing this defect as part of the changes.
-Remove ship penalties from tech two missiles (ship velocity and signature radius)
Precision: Increase bonuses to explosion velocity and explosion radius, increase damage to match T1 missiles, reduce flight time slightly
Fury: Increase damage, increase penalties to explosion radius and velocity
Javelin: Just remove ship penalties
Rage: Reduce range, increase damage slightly.
Tracking/Range Mods and Ewar :
-Modify tracking enhancers and tracking computers to affect:
Max flight time (with optimal range script)
Explosion radius and explosion velocity (with tracking speed script)
-Make TDs affect Missiles
Tracking speed disruption script lowers explosion velocity and explosion radius
Optimal range disruption script lowers flight time.
Now, how will those changes, if implemented, will change both PvE and PvP.PvE is pretty much clear : 20% less damage and leser range.In other words, a pilot will need to come CLOSER before inflicting any damage (increasing the damage he will take before dishing it), will need more TIME to kill anything AND will need more ammo.Yeah, bummer, live with that OR LEARN TO USE ASSAULT MISSILES, since anyway you need to get much closer.A normal Drake can safely hit to 75 km with heavy missiles.If the change applies, he will do it at 55.The Tengu will still be ok, except some Sleeper neut towers.However, this change brings BACK the Battleships as a ratting ships, since cruises and torps will only GET THE SPEED BUFF.
There will be ALOT of pissed off people if these changes apply as they are”leaked” by CCP Fozzie.Especially many of the L4 farmers.Well, there is still the RAVEN out there.Or, since they are carebears, and the ISK will be less, they can always start mining, especialy after CCP made mining barges cvasi-immune to Hulkageddon.
However, how these changes will affect PvP ?
HBC and CFC are primarily using Drake Fleets.The changes will force either different fits, to overcome the penalties (like using a mid-slot as utility slot with Tracking Computers instead TD’s, ECM’s or TP’s PLUS changing a rig from shield defense or CCC to missile flight time rig) OR instead change the entire doctrine entirely.I am a member of TNT, an alliance member of CFC.I am also a Drake and Tengu pilot.I think that those changes, while looking bad for missile boats in PvP, are in fact a good change.Don’t get me wrong, I fly Drakes since 2007, in both PvE and PvP.But I like them to be HAM fited.
I understand that HAM Drakes are unfit for POS killing.They are slow as fuck, turn in ages and can be kitted by pretty much anything.They are not fit for Fleet OPs.But they are TOTALLY fit for defense purposes.And with this possible changes, they might be used in Fleet OPs also.THE 20% LESS damage for faction missiles and the penalty removed for tech 2 missiles, will force Drakes to use Fury missiles.No way Drakes will use faction missiles and do like 320-330 DPS.But with Fury they will get even lesser range, MOST LIKELY UNDER 50 km (about 43 km-12% less than T1 missiles).If you asked yourself WHY there are no Hurricane fleets, you got your answer.But from Winter we might aswell seen them .
Given those conditions, the HML Fleet Drake have a HUGE problem.The FC’s and alliance theorycrafters will realize soon enough that they are better of with HAM Drakes.Or get rid of the Drake entirely as an option for Fleet.A 35 km hitting range Drake is by no means a Fleet doctrine.When I say 40 km, I know what I am talking about.There are no ALL LVL V pilots in EvE.Most have advanced missile skills at IV, that gives them a range of 40 km.But that is for a target that DOES NOT MOVE.For a moving target, the range is somwhere between 30-35 km.
So, if the CCP implements those changes we can safely start to write the obituary for HML Drake, both for PvE and fleet PvP.And preety much for the Tengu in fleet PvP.Why the Tengu? Because if these changes will be like they look now, a Tengu fleet will NEED to come under 100 km range in order to hit something.They will hit at about 110 km (with max skills and rigs) instead 150, but will have to come somewhere at 90 km.They will sig tank, sure, BUT at 90-100 km, which equals MORE DAMAGE .Which equals more dead Tengus.Which means crapper KB stats AND 600-800 mil ISK down the drain.No alliance will SRP Tengus at the rate they will be blown up.
Dear CFC and HBC leaders, get your asses out of your butts and think about Ravens-Falcon Fleets, bring back the Cerberus (who is 4 times cheaper than a Tengu).That if you wanna stick to missiles as main doctrine.I won’t care a bit if CFC goes minnie way or amarr way.I can fly Amarr Hac’s and BS, I can use T2 pulse and beams, I have good armor skills, I can fly both Guardian and Basilisik and I am only days away from minnie hacs and Scimmitar.I always knew that some day CCP will nerf the Drake.I knew it could be by nerfing the missile as whole.I was preparing for that day.
Anyway, those changes are by no means a made-or-break change.It is a sand-box.There are 3 other types of ammo.If you think taht those change will be applied and you cannot cope with them, start training something else.